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'Minimal' description of an RHITexture, primarily used by FRHITextureInitializer to keep overhead low.
| Name | FRHITextureMinimalDesc |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/RHITextureInitializer.h |
| Include Path | #include "RHITextureInitializer.h" |
Syntax
struct FRHITextureMinimalDesc
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RHITextureInitializer.h | |||
FRHITextureMinimalDesc
(
const FRHITextureDesc& InDesc |
RHITextureInitializer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ArraySize | uint16 | RHITextureInitializer.h | ||
| Depth | uint16 | RHITextureInitializer.h | ||
| Dimension | ETextureDimension | RHITextureInitializer.h | ||
| Extent | FIntPoint | RHITextureInitializer.h | ||
| Format | EPixelFormat | RHITextureInitializer.h |