Navigation
API > API/Runtime > API/Runtime/RHI
Represents a simple indirection to a vertex buffer to bind to a source stream. The underlying vertex buffer can be updated dynamically using an RHI command list.
| Name | FRHIStreamSourceSlot |
| Type | class |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
Syntax
class FRHIStreamSourceSlot : public FRHIResource
Inheritance Hierarchy
- FRHIResource → FRHIStreamSourceSlot
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRHIStreamSourceSlot
(
FRHIBuffer* InBuffer |
RHIResources.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Buffer | TRefCountPtr< FRHIBuffer > | RHIResources.h | ||
| FRHICommandList | friend | RHIResources.h | ||
| FRHICommandListBase | friend | RHIResources.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TRefCountPtr< FRHIStreamSourceSlot > Create
(
FRHIBuffer* InBuffer |
RHIResources.h |