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Compact representation of a bound shader parameter (read: value). Its offsets are for referencing their data in an associated blob.
| Name | FRHIShaderParameter |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIShaderParameters.h |
| Include Path | #include "RHIShaderParameters.h" |
Syntax
struct FRHIShaderParameter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRHIShaderParameter
(
uint16 InBufferIndex, |
RHIShaderParameters.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaseIndex | uint16 | RHIShaderParameters.h | ||
| BufferIndex | uint16 | RHIShaderParameters.h | ||
| ByteOffset | uint16 | RHIShaderParameters.h | ||
| ByteSize | uint16 | RHIShaderParameters.h |