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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FRHILockTracker
| Name | FTextureLockParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/RHILockTracker.h |
| Include Path | #include "RHILockTracker.h" |
Syntax
struct FTextureLockParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RHILockTracker.h | |||
FTextureLockParams
(
const FRHILockedTextureDesc& InDesc, |
RHILockTracker.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDirectLock | bool | Did we call the normal flushing/updating lock? | RHILockTracker.h | |
| Data | void * | RHILockTracker.h | ||
| Desc | FRHILockedTextureDesc | RHILockTracker.h | ||
| LockMode | EResourceLockMode | RHILockTracker.h |