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This PSO is used as a fallback for RHIs that dont support PSOs. It is used to set the graphics state using the legacy state setting APIs.
| Name | FRHIGraphicsPipelineStateFallBack |
| Type | class |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
Syntax
class FRHIGraphicsPipelineStateFallBack : public FRHIGraphicsPipelineState
Inheritance Hierarchy
- FRHIResource → FRHIGraphicsPipelineState → FRHIGraphicsPipelineStateFallBack
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RHIResources.h | |||
FRHIGraphicsPipelineStateFallBack
(
const FGraphicsPipelineStateInitializer& Init |
RHIResources.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Initializer | FGraphicsPipelineStateInitializer | RHIResources.h |
Functions
Public
Overridden from FRHIGraphicsPipelineState
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FRHIGraphicsShader * GetShader
(
EShaderFrequency Frequency |
RHIResources.h |