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API > API/Runtime > API/Runtime/RHI
| Name | FRHIComputePipelineState |
| Type | class |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
Syntax
class FRHIComputePipelineState : public FRHIResource
Inheritance Hierarchy
- FRHIResource → FRHIComputePipelineState
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRHIComputePipelineState
(
FRHIComputeShader* InComputeShader |
RHIResources.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsValid | bool | RHIResources.h | ||
| bUsed | bool | RHIResources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRHIComputeShader * GetComputeShader() |
RHIResources.h | ||
bool IsUsed() |
RHIResources.h | ||
bool IsValid() |
RHIResources.h | ||
virtual void MarkUsed() |
RHIResources.h | ||
void SetValid
(
bool InIsValid |
RHIResources.h |