Navigation
API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FRHICommandRayTraceDispatch
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRHICommandRayTraceDispatch
(
FRayTracingPipelineState* InPipeline, |
RHICommandList.h | ||
FRHICommandRayTraceDispatch
(
FRayTracingPipelineState* InPipeline, |
RHICommandList.h | ||
FRHICommandRayTraceDispatch
(
FRayTracingPipelineState* InPipeline, |
RHICommandList.h | ||
FRHICommandRayTraceDispatch
(
FRayTracingPipelineState* InPipeline, |
RHICommandList.h |
FRHICommandRayTraceDispatch(FRayTracingPipelineState , FRHIRayTracingShader , FRHIRayTracingScene *, const FRayTracingShaderBindings &, uint32, uint32)
| Name | FRHICommandRayTraceDispatch |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
FRHICommandRayTraceDispatch
(
FRayTracingPipelineState * InPipeline,
FRHIRayTracingShader * InRayGenShader,
FRHIRayTracingScene * InScene,
const FRayTracingShaderBindings & InGlobalResourceBindings,
uint32 InWidth,
uint32 InHeight
)
FRHICommandRayTraceDispatch(FRayTracingPipelineState , FRHIRayTracingShader , FRHIShaderBindingTable *, const FRayTracingShaderBindings &, uint32, uint32)
| Name | FRHICommandRayTraceDispatch |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
FRHICommandRayTraceDispatch
(
FRayTracingPipelineState * InPipeline,
FRHIRayTracingShader * InRayGenShader,
FRHIShaderBindingTable * InSBT,
const FRayTracingShaderBindings & InGlobalResourceBindings,
uint32 InWidth,
uint32 InHeight
)
FRHICommandRayTraceDispatch(FRayTracingPipelineState , FRHIRayTracingShader , FRHIRayTracingScene , const FRayTracingShaderBindings &, FRHIBuffer , uint32)
| Name | FRHICommandRayTraceDispatch |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
FRHICommandRayTraceDispatch
(
FRayTracingPipelineState * InPipeline,
FRHIRayTracingShader * InRayGenShader,
FRHIRayTracingScene * InScene,
const FRayTracingShaderBindings & InGlobalResourceBindings,
FRHIBuffer * InArgumentBuffer,
uint32 InArgumentOffset
)
FRHICommandRayTraceDispatch(FRayTracingPipelineState , FRHIRayTracingShader , FRHIShaderBindingTable , const FRayTracingShaderBindings &, FRHIBuffer , uint32)
| Name | FRHICommandRayTraceDispatch |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
FRHICommandRayTraceDispatch
(
FRayTracingPipelineState * InPipeline,
FRHIRayTracingShader * InRayGenShader,
FRHIShaderBindingTable * InSBT,
const FRayTracingShaderBindings & InGlobalResourceBindings,
FRHIBuffer * InArgumentBuffer,
uint32 InArgumentOffset
)