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All command list members should be contained within FRHICommandListBase. The Immediate/Compute/regular types are just interfaces.
| Name | FRHICommandListScopedFlushAndExecute |
| Type | class |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
Syntax
class FRHICommandListScopedFlushAndExecute
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRHICommandListScopedFlushAndExecute
(
FRHICommandListImmediate& InRHICmdList |
RHICommandList.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FRHICommandListScopedFlushAndExecute() |
RHICommandList.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RHICmdList | FRHICommandListImmediate & | RHICommandList.h |