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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FRHICommandListBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShaderResourceViewRHIRef CreateShaderResourceView
(
const FShaderResourceViewInitializer& Initializer |
RHICommandList.h | ||
FShaderResourceViewRHIRef CreateShaderResourceView
(
FRHIBuffer* Buffer |
RHICommandList.h | ||
FShaderResourceViewRHIRef CreateShaderResourceView
(
FRHIBuffer* Buffer, |
RHICommandList.h | ||
FShaderResourceViewRHIRef CreateShaderResourceView
(
FRHITexture* Texture, |
RHICommandList.h | ||
FShaderResourceViewRHIRef CreateShaderResourceView
(
FRHITexture* Texture, |
RHICommandList.h | ||
FShaderResourceViewRHIRef CreateShaderResourceView
(
FRHITexture* Texture, |
RHICommandList.h | ||
FShaderResourceViewRHIRef CreateShaderResourceView
(
FRHIBuffer* Buffer, |
RHICommandList.h | ||
FShaderResourceViewRHIRef CreateShaderResourceView
(
FRHITexture* Texture, |
RHICommandList.h |
CreateShaderResourceView(const FShaderResourceViewInitializer &)
| Name | CreateShaderResourceView |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
FShaderResourceViewRHIRef CreateShaderResourceView
(
const FShaderResourceViewInitializer & Initializer
)
CreateShaderResourceView(FRHIBuffer *)
| Name | CreateShaderResourceView |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
FShaderResourceViewRHIRef CreateShaderResourceView
(
FRHIBuffer * Buffer
)
CreateShaderResourceView(FRHIBuffer *, FRHIViewDesc::FBufferSRV::FInitializer const &)
| Name | CreateShaderResourceView |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
FShaderResourceViewRHIRef CreateShaderResourceView
(
FRHIBuffer * Buffer,
FRHIViewDesc::FBufferSRV::FInitializer const & ViewDesc
)
CreateShaderResourceView(FRHITexture *, FRHIViewDesc::FTextureSRV::FInitializer const &)
| Name | CreateShaderResourceView |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
FShaderResourceViewRHIRef CreateShaderResourceView
(
FRHITexture * Texture,
FRHIViewDesc::FTextureSRV::FInitializer const & ViewDesc
)
CreateShaderResourceView(FRHITexture *, const FRHITextureSRVCreateInfo &)
| Name | CreateShaderResourceView |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
FShaderResourceViewRHIRef CreateShaderResourceView
(
FRHITexture * Texture,
const FRHITextureSRVCreateInfo & CreateInfo
)
CreateShaderResourceView(FRHITexture *, uint8)
| Name | CreateShaderResourceView |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
FShaderResourceViewRHIRef CreateShaderResourceView
(
FRHITexture * Texture,
uint8 MipLevel
)
CreateShaderResourceView(FRHIBuffer *, uint32, uint8)
| Name | CreateShaderResourceView |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
FShaderResourceViewRHIRef CreateShaderResourceView
(
FRHIBuffer * Buffer,
uint32 Stride,
uint8 Format
)
CreateShaderResourceView(FRHITexture *, uint8, uint8, EPixelFormat)
| Name | CreateShaderResourceView |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
FShaderResourceViewRHIRef CreateShaderResourceView
(
FRHITexture * Texture,
uint8 MipLevel,
uint8 NumMipLevels,
EPixelFormat Format
)