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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FRHICommandList
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetShaderParameters
(
FRHIGraphicsShader* InShader, |
RHICommandList.h | ||
void SetShaderParameters
(
FRHIComputeShader* InShader, |
RHICommandList.h |
SetShaderParameters(FRHIGraphicsShader *, TConstArrayView< uint8 >, TConstArrayView< FRHIShaderParameter >, TConstArrayView< FRHIShaderParameterResource >, TConstArrayView< FRHIShaderParameterResource >)
| Name | SetShaderParameters |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
void SetShaderParameters
(
FRHIGraphicsShader * InShader,
TConstArrayView< uint8 > InParametersData,
TConstArrayView< FRHIShaderParameter > InParameters,
TConstArrayView< FRHIShaderParameterResource > InResourceParameters,
TConstArrayView< FRHIShaderParameterResource > InBindlessParameters
)
SetShaderParameters(FRHIComputeShader *, TConstArrayView< uint8 >, TConstArrayView< FRHIShaderParameter >, TConstArrayView< FRHIShaderParameterResource >, TConstArrayView< FRHIShaderParameterResource >)
| Name | SetShaderParameters |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
void SetShaderParameters
(
FRHIComputeShader * InShader,
TConstArrayView< uint8 > InParametersData,
TConstArrayView< FRHIShaderParameter > InParameters,
TConstArrayView< FRHIShaderParameterResource > InResourceParameters,
TConstArrayView< FRHIShaderParameterResource > InBindlessParameters
)