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Unreal Engine C++ API Reference > Runtime > RHI
Inheritance Hierarchy
- FRHICommandBase
- FRHICommand
- FRHICommandBeginRenderPass
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
Include | #include "RHICommandList.h" |
Syntax
struct FRHICommandBeginRenderPass : public FRHICommand< FRHICommandBeginRenderPass, FRHICommandBeginRenderPassString__LINE__ >
Variables
Type | Name | Description | |
---|---|---|---|
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FRHIRenderPassInfo | Info | |
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const TCHAR * | Name |
Constructors
Type | Name | Description | |
---|---|---|---|
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FRHICommandBeginRenderPass
(
const FRHIRenderPassInfo& InInfo, |
Functions
Type | Name | Description | |
---|---|---|---|
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RHI_void | Execute
(
FRHICommandListBase& CmdList |