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FPipelineFileCacheManager: The RHI-level backend for FShaderPipelineCache, responsible for tracking PSOs and their usage stats as well as dealing with the pipeline cache files. It is not expected that games or end-users invoke this directly, they should be calling FShaderPipelineCache which exposes this functionality in a usable form.
| Name | FPSOUsageData |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/PipelineFileCache.h |
| Include Path | #include "PipelineFileCache.h" |
Syntax
struct FPSOUsageData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PipelineFileCache.h | |||
FPSOUsageData
(
uint32 InPSOHash, |
PipelineFileCache.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EngineFlags | uint16 | PipelineFileCache.h | ||
| PSOHash | uint32 | PipelineFileCache.h | ||
| UsageMask | uint64 | PipelineFileCache.h |