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Unreal Engine C++ API Reference > Runtime > RHI
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/PipelineFileCache.h |
Include | #include "PipelineFileCache.h" |
Syntax
struct FPSOUsageData
Remarks
FPipelineFileCacheManager: The RHI-level backend for FShaderPipelineCache, responsible for tracking PSOs and their usage stats as well as dealing with the pipeline cache files. It is not expected that games or end-users invoke this directly, they should be calling FShaderPipelineCache which exposes this functionality in a usable form.
Variables
Constructors
Type | Name | Description | |
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FPSOUsageData
(
uint32 InPSOHash, |