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API > API/Runtime > API/Runtime/RHI
| Name | FGraphicsPipelineRenderTargetsInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
Syntax
struct FGraphicsPipelineRenderTargetsInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGraphicsPipelineRenderTargetsInfo() |
RHIResources.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasFragmentDensityAttachment | bool | RHIResources.h | ||
| DepthStencilAccess | FExclusiveDepthStencil | RHIResources.h | ||
| DepthStencilTargetFlag | ETextureCreateFlags | RHIResources.h | ||
| DepthStencilTargetFormat | EPixelFormat | RHIResources.h | ||
| DepthTargetLoadAction | ERenderTargetLoadAction | RHIResources.h | ||
| DepthTargetStoreAction | ERenderTargetStoreAction | RHIResources.h | ||
| MultiViewCount | uint8 | RHIResources.h | ||
| NumSamples | uint16 | RHIResources.h | ||
| RenderTargetFlags | TStaticArray< ETextureCreateFlags, MaxSimultaneousRenderTargets > | RHIResources.h | ||
| RenderTargetFormats | TStaticArray< uint8, MaxSimultaneousRenderTargets > | RHIResources.h | ||
| RenderTargetsEnabled | uint32 | RHIResources.h | ||
| StencilTargetLoadAction | ERenderTargetLoadAction | RHIResources.h | ||
| StencilTargetStoreAction | ERenderTargetStoreAction | RHIResources.h |