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Unreal Engine C++ API Reference > Runtime > RHI > FGenericRHIStagingBuffer
- FRHIStagingBuffer::Lock()
- FGenericRHIStagingBuffer::Lock()
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
Include | #include "RHIResources.h" |
Source | /Engine/Source/Runtime/RHI/Private/RHIGPUReadback.cpp |
virtual void &42; Lock
&40;
uint32 Offset,
uint32 NumBytes
&41;