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Unreal Engine C++ API Reference > Runtime > RHI > FGenericDataDrivenShaderPlatformInfo
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/DataDrivenShaderPlatformInfo.h |
Include | #include "DataDrivenShaderPlatformInfo.h" |
static const bool GetSupportsIndexBufferUAVs
&40;
const FStaticShaderPlatform Platform
&41;