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Unreal Engine C++ API Reference > Runtime > RHI > FGPUDefragAllocator
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/GPUDefragAllocator.h |
Include | #include "GPUDefragAllocator.h" |
Source | /Engine/Source/Runtime/RHI/Private/GPUDefragAllocator.cpp |
void SortFreeList
&40;
int32 & NumFreeChunks,
int64 & LargestFreeChunk
&41;
Remarks
Sorts the freelist based on increasing base address.
Sorts the freelist based on increasing base address.
Parameters
Name | Description |
---|---|
NumFreeChunks | [out] Number of free chunks |
LargestFreeChunk | [out] Size of the largest free chunk, in uint8s |
NumFreeChunks | [out] Number of free chunks |
LargestFreeChunk | [out] Size of the largest free chunk, in bytes |