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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FGPUDefragAllocator
Container for allocator settings.
| Name | FSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/GPUDefragAllocator.h |
| Include Path | #include "GPUDefragAllocator.h" |
Syntax
struct FSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSettings() |
GPUDefragAllocator.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaxDefragDownShift | int32 | Maximum number of uint8s to relocate during a partial defrag by brute-force downshifting. | GPUDefragAllocator.h | |
| MaxDefragRelocations | int32 | Maximum number of uint8s to relocate, in total, during a partial defrag. | GPUDefragAllocator.h | |
| OverlappedBandwidthScale | int32 | Amount of extra bandwidth used when doing overlapped relocations | GPUDefragAllocator.h |