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Unreal Engine C++ API Reference > Runtime > RHI > FGPUDefragAllocator
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/GPUDefragAllocator.h |
Include | #include "GPUDefragAllocator.h" |
Syntax
struct FSettings
Remarks
Container for allocator settings.
Variables
Type | Name | Description | |
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int32 | MaxDefragDownShift | Maximum number of uint8s to relocate during a partial defrag by brute-force downshifting. |
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int32 | MaxDefragRelocations | Maximum number of uint8s to relocate, in total, during a partial defrag. |
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int32 | OverlappedBandwidthScale | Amount of extra bandwidth used when doing overlapped relocations |
Constructors
Type | Name | Description | |
---|---|---|---|
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FSettings () |