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Unreal Engine C++ API Reference > Runtime > RHI > FGPUDefragAllocator > FMemoryChunk
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/GPUDefragAllocator.h |
Include | #include "GPUDefragAllocator.h" |
int64 GetAvailableSize() const
Remarks
Returns the number of uint8s that can be allocated from this chunk.