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API > API/Runtime > API/Runtime/RHI
| Name | FEventStream |
| Type | class |
| Header File | /Engine/Source/Runtime/RHI/Public/GPUProfiler.h |
| Include Path | #include "GPUProfiler.h" |
Syntax
class FEventStream
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEventStream
(
FQueue const Queue |
GPUProfiler.h | ||
FEventStream
(
FEventStream const& |
GPUProfiler.h | ||
FEventStream
(
FEventStream&& Other |
GPUProfiler.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FEventStream() |
GPUProfiler.h |
Structs
| Name | Remarks |
|---|---|
| FChunk |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Queue | FQueue const | GPUProfiler.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Current | FChunk * | GPUProfiler.h | ||
| First | FChunk * | GPUProfiler.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Append
(
FEventStream&& Other |
GPUProfiler.h | ||
TEventType & Emplace
(
TArgs&&... Args |
GPUProfiler.h | ||
bool IsEmpty() |
GPUProfiler.h |