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Unreal Engine C++ API Reference > Runtime > RHI > FDynamicRHI
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/DynamicRHI.h |
Include | #include "DynamicRHI.h" |
void * RHILockTexture2D
(
FRHITexture * Texture,
uint32 MipIndex,
EResourceLockMode LockMode,
uint32 & DestStride,
bool bLockWithinMiptail,
uint64 * OutLockedByteCount
)
Remarks
Locks an RHI texture's mip-map for read/write operations on the CPU pointer to the CPU accessible resource data
Parameters
Name | Description |
---|---|
Texture | the RHI texture resource to lock, must not be 0 |
MipIndex | index of the mip level to lock |
LockMode | Whether to lock the texture read-only instead of write-only |
DestStride | output to retrieve the textures row stride (pitch) |
bLockWithinMiptail | for platforms that support packed miptails allow locking of individual mip levels within the miptail |