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Unreal Engine C++ API Reference > Runtime > RHI > FBoundShaderStateKey
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/BoundShaderStateCache.h |
Include | #include "BoundShaderStateCache.h" |
FRHIVertexShader * GetVertexShader() const
Remarks
Get the RHI shader for the given frequency.