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Configuration levels for Bindless. Each value should include more shaders than the previous.
| Name | ERHIBindlessConfiguration |
| Type | enum |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIDefinitions.h |
| Include Path | #include "RHIDefinitions.h" |
Syntax
enum ERHIBindlessConfiguration
{
Disabled,
RayTracing,
Minimal,
All,
}
Values
| Name | Remarks |
|---|---|
| Disabled | |
| RayTracing | Only RayTracing shaders. |
| Minimal | RayTracing + Materials + shader types that have opted-in for bindless. |
| All | All shaders. |