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Unreal Engine C++ API Reference > Runtime > PropertyPath > FPropertyPathSegment
References
Module | PropertyPath |
Header | /Engine/Source/Runtime/PropertyPath/Public/PropertyPathHelpers.h |
Include | #include "PropertyPathHelpers.h" |
Source | /Engine/Source/Runtime/PropertyPath/Private/PropertyPathHelpers.cpp |
FFieldVariant Resolve
(
UStruct * InStruct
) const
Remarks
Resolves the name on the given Struct. Can be used to cache the resulting property so that future calls can be processed quickly.
Parameters
Name | Description |
---|---|
InStruct | the ScriptStruct or Class to look for the property on. |