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Unreal Engine C++ API Reference > Runtime > PropertyPath > FPropertyPathSegment
References
Module | PropertyPath |
Header | /Engine/Source/Runtime/PropertyPath/Public/PropertyPathHelpers.h |
Include | #include "PropertyPathHelpers.h" |
Source | /Engine/Source/Runtime/PropertyPath/Private/PropertyPathHelpers.cpp |
void PostSerialize
(
const FArchive & Ar
)
Remarks
Called after this event has been serialized in order to cache the field pointer if necessary