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Unreal Engine C++ API Reference > Runtime > PropertyPath > FCachedPropertyPath
Type | Name | Description | |
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UStruct boilerplate constructor - do not use | ||
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FCachedPropertyPath
(
const FString& Path |
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FCachedPropertyPath
(
const FPropertyPathSegment& Segment |
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FCachedPropertyPath
(
const TArray< FString >& PathSegments |