Navigation
Unreal Engine C++ API Reference > Runtime > PropertyPath > FCachedPropertyPath
Type | Name | Description | |
---|---|---|---|
UStruct boilerplate constructor - do not use | |||
FCachedPropertyPath
(
const FString& Path |
|||
FCachedPropertyPath
(
const FPropertyPathSegment& Segment |
|||
FCachedPropertyPath
(
const TArray< FString >& PathSegments |