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API > API/Runtime > API/Runtime/PropertyPath > API/Runtime/PropertyPath/FCachedPropertyPath
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| UStruct boilerplate constructor - do not use | PropertyPathHelpers.h | ||
FCachedPropertyPath
(
const FString& Path |
PropertyPathHelpers.h | ||
FCachedPropertyPath
(
const FPropertyPathSegment& Segment |
PropertyPathHelpers.h | ||
FCachedPropertyPath
(
const TArray< FString >& PathSegments |
PropertyPathHelpers.h | ||
FCachedPropertyPath
(
const FPropertyChangedChainEvent& PropertyChangedChainEvent |
Allows constructing a cached property path from the standard events of a PostEditChange Notify or Callback | PropertyPathHelpers.h | |
FCachedPropertyPath
(
const FPropertyChangedEvent& PropertyChangedEvent, |
PropertyPathHelpers.h |
FCachedPropertyPath()
Description
UStruct boilerplate constructor - do not use
| Name | FCachedPropertyPath |
| Type | function |
| Header File | /Engine/Source/Runtime/PropertyPath/Public/PropertyPathHelpers.h |
| Include Path | #include "PropertyPathHelpers.h" |
| Source | /Engine/Source/Runtime/PropertyPath/Private/PropertyPathHelpers.cpp |
FCachedPropertyPath()
FCachedPropertyPath(const FString &)
| Name | FCachedPropertyPath |
| Type | function |
| Header File | /Engine/Source/Runtime/PropertyPath/Public/PropertyPathHelpers.h |
| Include Path | #include "PropertyPathHelpers.h" |
| Source | /Engine/Source/Runtime/PropertyPath/Private/PropertyPathHelpers.cpp |
FCachedPropertyPath
(
const FString & Path
)
FCachedPropertyPath(const FPropertyPathSegment &)
| Name | FCachedPropertyPath |
| Type | function |
| Header File | /Engine/Source/Runtime/PropertyPath/Public/PropertyPathHelpers.h |
| Include Path | #include "PropertyPathHelpers.h" |
| Source | /Engine/Source/Runtime/PropertyPath/Private/PropertyPathHelpers.cpp |
FCachedPropertyPath
(
const FPropertyPathSegment & Segment
)
FCachedPropertyPath(const TArray< FString > &)
| Name | FCachedPropertyPath |
| Type | function |
| Header File | /Engine/Source/Runtime/PropertyPath/Public/PropertyPathHelpers.h |
| Include Path | #include "PropertyPathHelpers.h" |
| Source | /Engine/Source/Runtime/PropertyPath/Private/PropertyPathHelpers.cpp |
FCachedPropertyPath
(
const TArray< FString > & PathSegments
)
FCachedPropertyPath(const FPropertyChangedChainEvent &)
Description
Allows constructing a cached property path from the standard events of a PostEditChange Notify or Callback
| Name | FCachedPropertyPath |
| Type | function |
| Header File | /Engine/Source/Runtime/PropertyPath/Public/PropertyPathHelpers.h |
| Include Path | #include "PropertyPathHelpers.h" |
| Source | /Engine/Source/Runtime/PropertyPath/Private/PropertyPathHelpers.cpp |
FCachedPropertyPath
(
const FPropertyChangedChainEvent & PropertyChangedChainEvent
)
FCachedPropertyPath(const FPropertyChangedEvent &, const FEditPropertyChain &)
| Name | FCachedPropertyPath |
| Type | function |
| Header File | /Engine/Source/Runtime/PropertyPath/Public/PropertyPathHelpers.h |
| Include Path | #include "PropertyPathHelpers.h" |
| Source | /Engine/Source/Runtime/PropertyPath/Private/PropertyPathHelpers.cpp |
FCachedPropertyPath
(
const FPropertyChangedEvent & PropertyChangedEvent,
const FEditPropertyChain & PropertyChain
)