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Unreal Engine C++ API Reference > Runtime > Projects > Interfaces > IPlugin
References
Module | Projects |
Header | /Engine/Source/Runtime/Projects/Public/Interfaces/IPluginManager.h |
Include | #include "Interfaces/IPluginManager.h" |
FString GetMountedAssetPath() const
Remarks
Get the virtual root path for assets. The mounted root path for assets in this plugin's content folder; typically /PluginName/.