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API > API/Runtime > API/Runtime/Projects
Simple data structure that is filled when querying information about projects
| Name | FProjectStatus |
| Type | class |
| Header File | /Engine/Source/Runtime/Projects/Public/Interfaces/IProjectManager.h |
| Include Path | #include "Interfaces/IProjectManager.h" |
Syntax
class FProjectStatus
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FProjectStatus() |
Interfaces/IProjectManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCodeBasedProject | bool | True if the project is code-based | Interfaces/IProjectManager.h | |
| bRequiresUpdate | bool | True if this project needs to be updated | Interfaces/IProjectManager.h | |
| bSignedSampleProject | bool | True if this project is a sample provided by epic | Interfaces/IProjectManager.h | |
| Category | FString | The UI category of this project | Interfaces/IProjectManager.h | |
| Description | FString | The description of this project | Interfaces/IProjectManager.h | |
| Name | FString | The name of this project | Interfaces/IProjectManager.h | |
| TargetPlatforms | TArray< FName > | Array of platforms that this project is targeting | Interfaces/IProjectManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsTargetPlatformSupported
(
const FName& InPlatformName, |
Check to see if the given platform name is supported as a target by the current project | Interfaces/IProjectManager.h | |
bool SupportsAllPlatforms() |
Check to see if the given the current project supports all platforms | Interfaces/IProjectManager.h |