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API > API/Runtime > API/Runtime/Projects > API/Runtime/Projects/FPluginDescriptor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool UpdatePluginFile
(
const FString& FileName, |
Updates the content of the specified plugin file with values in this descriptor (hence preserving json fields that the plugin descriptor doesn't know about) | PluginDescriptor.h | |
bool UpdatePluginFile
(
const FString& FileName, |
Updates the content of the specified plugin file with values in this descriptor (hence preserving json fields that the plugin descriptor doesn't know about) | PluginDescriptor.h |
UpdatePluginFile(const FString &, FText *)
Description
Updates the content of the specified plugin file with values in this descriptor (hence preserving json fields that the plugin descriptor doesn't know about)
| Name | UpdatePluginFile |
| Type | function |
| Header File | /Engine/Source/Runtime/Projects/Public/PluginDescriptor.h |
| Include Path | #include "PluginDescriptor.h" |
| Source | /Engine/Source/Runtime/Projects/Private/PluginDescriptor.cpp |
bool UpdatePluginFile
(
const FString & FileName,
FText * OutFailReason
) const
UpdatePluginFile(const FString &, FText &)
Description
Updates the content of the specified plugin file with values in this descriptor (hence preserving json fields that the plugin descriptor doesn't know about)
| Name | UpdatePluginFile |
| Type | function |
| Header File | /Engine/Source/Runtime/Projects/Public/PluginDescriptor.h |
| Include Path | #include "PluginDescriptor.h" |
| Source | /Engine/Source/Runtime/Projects/Private/PluginDescriptor.cpp |
bool UpdatePluginFile
(
const FString & FileName,
FText & OutFailReason
) const