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Unreal Engine C++ API Reference > Runtime > Projects > FPluginDescriptor > Read
References
Module | Projects |
Header | /Engine/Source/Runtime/Projects/Public/PluginDescriptor.h |
Include | #include "PluginDescriptor.h" |
Source | /Engine/Source/Runtime/Projects/Private/PluginDescriptor.cpp |
bool Read
(
const FString & Text,
FText & OutFailReason
)
Remarks
Reads the descriptor from the given string