Navigation
API > API/Runtime > API/Runtime/Projects > API/Runtime/Projects/FPluginDescriptor
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Loads the descriptor from the given file. | PluginDescriptor.h | ||
| Loads the descriptor from the given file. | PluginDescriptor.h | ||
| Loads the descriptor from the given file. | PluginDescriptor.h |
Load(const TCHAR , FText )
Description
Loads the descriptor from the given file.
| Name | Load |
| Type | function |
| Header File | /Engine/Source/Runtime/Projects/Public/PluginDescriptor.h |
| Include Path | #include "PluginDescriptor.h" |
| Source | /Engine/Source/Runtime/Projects/Private/PluginDescriptor.cpp |
bool Load
(
const TCHAR * FileName,
FText * OutFailReason
)
Load(const FString &, FText *)
Description
Loads the descriptor from the given file.
| Name | Load |
| Type | function |
| Header File | /Engine/Source/Runtime/Projects/Public/PluginDescriptor.h |
| Include Path | #include "PluginDescriptor.h" |
| Source | /Engine/Source/Runtime/Projects/Private/PluginDescriptor.cpp |
bool Load
(
const FString & FileName,
FText * OutFailReason
)
Load(const FString &, FText &)
Description
Loads the descriptor from the given file.
| Name | Load |
| Type | function |
| Header File | /Engine/Source/Runtime/Projects/Public/PluginDescriptor.h |
| Include Path | #include "PluginDescriptor.h" |
| Source | /Engine/Source/Runtime/Projects/Private/PluginDescriptor.cpp |
bool Load
(
const FString & FileName,
FText & OutFailReason
)