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Unreal Engine C++ API Reference > Runtime > PreLoadScreen > IPreLoadScreen
- IPreLoadScreen::GetPreLoadScreenTag()
- FPreLoadScreenBase::GetPreLoadScreenTag()
References
Module | PreLoadScreen |
Header | /Engine/Source/Runtime/PreLoadScreen/Public/PreLoadScreen.h |
Include | #include "PreLoadScreen.h" |
FName GetPreLoadScreenTag() const
Remarks
Allows the PreLoadScreen to register a tag that can be later used to find a specific loading screen. PreLoadScreens not using this functionality should return NAME_None