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API > API/Runtime > API/Runtime/PreLoadScreen
| Name | FPreLoadSlateWidgetRenderer |
| Type | class |
| Header File | /Engine/Source/Runtime/PreLoadScreen/Public/PreLoadSlateThreading.h |
| Include Path | #include "PreLoadSlateThreading.h" |
Syntax
class FPreLoadSlateWidgetRenderer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPreLoadSlateWidgetRenderer
(
TSharedPtr< SWindow > InMainWindow, |
PreLoadSlateThreading.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HittestGrid | TSharedPtr< FHittestGrid > | PreLoadSlateThreading.h | ||
| MainWindow | SWindow * | The actual window content will be drawn to Note: This is raw as we SWindows registered with SlateApplication are not thread safe | PreLoadSlateThreading.h | |
| SlateRenderer | FSlateRenderer * | PreLoadSlateThreading.h | ||
| ViewportRHI | FViewportRHIRef | PreLoadSlateThreading.h | ||
| VirtualRenderWindow | TSharedRef< SVirtualWindow > | Virtual window that we render to instead of the main slate window (for thread safety). | PreLoadSlateThreading.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DrawWindow
(
float DeltaTime |
PreLoadSlateThreading.h | ||
SWindow * GetMainWindow_GameThread() |
PreLoadSlateThreading.h |