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Unreal Engine C++ API Reference > Runtime > PreLoadScreen > FPreLoadSettingsContainerBase
References
Module | PreLoadScreen |
Header | /Engine/Source/Runtime/PreLoadScreen/Public/PreLoadSettingsContainer.h |
Include | #include "PreLoadSettingsContainer.h" |
virtual void SetPluginContentDir
(
const FString & PluginContentDirIn
)
Remarks
Sets the PluginContent dir so that when parsing config entries we can accept plugin relative file paths.