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Unreal Engine C++ API Reference > Runtime > PreLoadScreen > FPreLoadSettingsContainerBase > FCustomBrushDefine
References
Module | PreLoadScreen |
Header | /Engine/Source/Runtime/PreLoadScreen/Public/PreLoadSettingsContainer.h |
Include | #include "PreLoadSettingsContainer.h" |
FCustomBrushDefine
&40;
const FString & BrushIdentifierIn,
const FString & FilePathIn,
FVector2D SizeIn
&41;