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Unreal Engine C++ API Reference > Runtime > PreLoadScreen > FPreLoadScreenSlateSynchMechanism
References
Module | PreLoadScreen |
Header | /Engine/Source/Runtime/PreLoadScreen/Public/PreLoadSlateThreading.h |
Include | #include "PreLoadSlateThreading.h" |
Source | /Engine/Source/Runtime/PreLoadScreen/Private/PreLoadSlateThreading.cpp |
bool IsSlateMainLoopRunning_AnyThread() const
Remarks
Handles the counter to determine if the slate thread should keep running