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Unreal Engine C++ API Reference > Runtime > PhysicsCore > UPhysicsSettingsCore
Syntax
UPROPERTY (Config, EditAnywhere, Category=Simulation, Meta=(ClampMin="0.001", UIMin="0.001"))
float ContactOffsetMultiplier
Remarks
Contact offset multiplier. When creating a physics shape we look at its bounding volume and multiply its minimum value by this multiplier. A bigger number will generate contact points earlier which results in higher stability at the cost of performance.