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Unreal Engine C++ API Reference > Runtime > PhysicsCore > UPhysicsSettingsCore
Syntax
UPROPERTY (Config, EditAnywhere, Category=Simulation, Meta=(ClampMin="0", UIMin="0"))
float BounceThresholdVelocity
Remarks
Minimum relative velocity required for an object to bounce. A typical value for simulation stability is about 0.2 * gravity