| bEnable2DPhysics |
bool |
Can 2D physics be used (Box2D)? |
PhysicsSettingsCore.h |
- Config
- EditAnywhere
- Category=Simulation
|
| bEnableEnhancedDeterminism |
bool |
If set to true, the scene will use enhanced determinism at the cost of a bit more resources. |
PhysicsSettingsCore.h |
- Config
- EditAnywhere
- Category=Simulation
|
| bEnablePCM |
bool |
Enables persistent contact manifolds. |
PhysicsSettingsCore.h |
- Config
- EditAnywhere
- AdvancedDisplay
- Category=Simulation
|
| bEnableShapeSharing |
bool |
Enables shape sharing between sync and async scene for static rigid actors |
PhysicsSettingsCore.h |
- Config
- EditAnywhere
- AdvancedDisplay
- Category=Simulation
|
| bEnableStabilization |
bool |
Enables stabilization of contacts for slow moving bodies. |
PhysicsSettingsCore.h |
- Config
- EditAnywhere
- AdvancedDisplay
- Category=Simulation
|
| BounceThresholdVelocity |
float |
Minimum relative velocity required for an object to bounce. |
PhysicsSettingsCore.h |
- Config
- EditAnywhere
- Category=Simulation
- Meta=(ClampMin="0", UIMin="0")
|
| bSimulateSkeletalMeshOnDedicatedServer |
bool |
If true, simulate physics for this component on a dedicated server. |
PhysicsSettingsCore.h |
- Config
- EditAnywhere
- Category=Simulation
|
| bWarnMissingLocks |
bool |
Whether to warn when physics locks are used incorrectly. |
PhysicsSettingsCore.h |
- Config
- EditAnywhere
- AdvancedDisplay
- Category=Simulation
|
| ContactOffsetMultiplier |
float |
Contact offset multiplier. |
PhysicsSettingsCore.h |
- Config
- EditAnywhere
- Category=Simulation
- Meta=(ClampMin="0.001", UIMin="0.001")
|
| DefaultFluidFriction |
float |
Default fluid friction for Physics Volumes. |
PhysicsSettingsCore.h |
- Config
- EditAnywhere
- Category=Constants
|
| DefaultGravityZ |
float |
Default gravity. |
PhysicsSettingsCore.h |
- Config
- EditAnywhere
- Category=Constants
|
| DefaultShapeComplexity |
TEnumAsByte< ECollisionTraceFlag > |
Determines the default physics shape complexity. |
PhysicsSettingsCore.h |
- Config
- EditAnywhere
- Category=Simulation
|
| DefaultTerminalVelocity |
float |
Default terminal velocity for Physics Volumes. |
PhysicsSettingsCore.h |
- Config
- EditAnywhere
- Category=Constants
|
| FrictionCombineMode |
TEnumAsByte< EFrictionCombineMode::Type > |
Friction combine mode, controls how friction is computed for multiple materials. |
PhysicsSettingsCore.h |
- Config
- EditAnywhere
- Category=Simulation
|
| MaxAngularVelocity |
float |
Max angular velocity that a simulated object can achieve. |
PhysicsSettingsCore.h |
- Config
- EditAnywhere
- Category=Simulation
|
| MaxContactOffset |
float |
Max Contact offset. |
PhysicsSettingsCore.h |
- Config
- EditAnywhere
- Category=Simulation
- Meta=(ClampMin="0.001", UIMin="0.001")
|
| MaxDepenetrationVelocity |
float |
Max velocity which may be used to depenetrate simulated physics objects. 0 means no maximum. |
PhysicsSettingsCore.h |
- Config
- EditAnywhere
- Category=Simulation
|
| MinContactOffset |
float |
Min Contact offset. |
PhysicsSettingsCore.h |
- Config
- EditAnywhere
- Category=Simulation
- Meta=(ClampMin="0.0001", UIMin="0.0001")
|
| RagdollAggregateThreshold |
int32 |
Threshold for ragdoll bodies above which they will be added to an aggregate before being added to the scene |
PhysicsSettingsCore.h |
- Config
- EditAnywhere
- Meta=(ClampMin="1", UIMin="1", ClampMax="127", UIMax="127")
- Category=Constants
|
| RestitutionCombineMode |
TEnumAsByte< EFrictionCombineMode::Type > |
Restitution combine mode, controls how restitution is computed for multiple materials. |
PhysicsSettingsCore.h |
- Config
- EditAnywhere
- Category=Simulation
|
| SimulateScratchMemorySize |
int32 |
Amount of memory to reserve for PhysX simulate(), this is per pxscene and will be rounded up to the next 16K boundary |
PhysicsSettingsCore.h |
- Config
- EditAnywhere
- Category=Constants
- Meta=(ClampMin="0", UIMin="0")
|
| SolverOptions |
FChaosSolverConfiguration |
Options to apply to Chaos solvers on creation |
PhysicsSettingsCore.h |
- Config
- EditAnywhere
- Category=ChaosPhysics
|
| TriangleMeshTriangleMinAreaThreshold |
float |
Triangles from triangle meshes (BSP) with an area less than or equal to this value will be removed from physics collision data. |
PhysicsSettingsCore.h |
- Config
- EditAnywhere
- AdvancedDisplay
- Meta=(ClampMin="-1.0", UIMin="-1.0", ClampMax="10.0", UIMax="10.0")
- Category=Constants
|