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Unreal Engine C++ API Reference > Runtime > PhysicsCore > PhysicalMaterials > UPhysicalMaterial
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=PhysicalMaterial,
Meta=(ClampMin=0, ForceUnits="g/cm3"))
float Density
Remarks
Object properties. Used with the shape of the object to calculate its mass properties. The higher the number, the heavier the object. g per cubic cm.