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Unreal Engine C++ API Reference > Runtime > PhysicsCore > FSQCapture
References
Module | PhysicsCore |
Header | /Engine/Source/Runtime/PhysicsCore/Public/SQCapture.h |
Include | #include "SQCapture.h" |
Source | /Engine/Source/Runtime/PhysicsCore/Private/SQCapture.cpp |
void StartCaptureChaosRaycast
(
const Chaos::FPBDRigidsEvolution & Evolution,
const FVector & InStartPoint,
const FVector & InDir,
float InDeltaMag,
FHitFlags InOutputFlags,
const ChaosInterface::FQueryFilterData & QueryFilter,
const FCollisionFilterData & FilterData,
ICollisionQueryFilterCallbackBase & Callback
)