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Unreal Engine C++ API Reference > Runtime > PhysicsCore > FSQCapture
References
Module | PhysicsCore |
Header | /Engine/Source/Runtime/PhysicsCore/Public/SQCapture.h |
Include | #include "SQCapture.h" |
Source | /Engine/Source/Runtime/PhysicsCore/Private/SQCapture.cpp |
void EndCaptureChaosSweep
(
const ChaosInterface::FSQHitBuffer < ChaosInterface::FSweepHit > & Results
)