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We use this struct so that if no conversion is needed in another API, we can avoid the copy (if we think that's critical)
| Name | FPhysicsRaycastInputAdapater |
| Type | struct |
| Header File | /Engine/Source/Runtime/PhysicsCore/Public/ChaosInterfaceWrapperCore.h |
| Include Path | #include "ChaosInterfaceWrapperCore.h" |
Syntax
struct FPhysicsRaycastInputAdapater
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPhysicsRaycastInputAdapater
(
const FVector& InStart, |
ChaosInterfaceWrapperCore.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Dir | FVector | ChaosInterfaceWrapperCore.h | ||
| OutputFlags | EHitFlags | ChaosInterfaceWrapperCore.h | ||
| Start | FVector | ChaosInterfaceWrapperCore.h |