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This is used to add your own Unreal Engine agnostic user entities to Chaos Physics Results.
| |
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| Name |
FChaosUserEntityAppend |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/PhysicsCore/Public/Chaos/ChaosUserEntity.h |
| Include Path |
#include "Chaos/ChaosUserEntity.h" |
Syntax
struct FChaosUserEntityAppend : public FChaosUserData
Inheritance Hierarchy
Constructors
Variables
Public
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Get the UObject that controls the lifetime of the physics objects that will be referencing this UserData object. |
Chaos/ChaosUserEntity.h |
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