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This is used to add your own Unreal Engine agnostic user entities to Chaos Physics Results.
| Name | FChaosUserEntityAppend |
| Type | struct |
| Header File | /Engine/Source/Runtime/PhysicsCore/Public/Chaos/ChaosUserEntity.h |
| Include Path | #include "Chaos/ChaosUserEntity.h" |
Syntax
struct FChaosUserEntityAppend : public FChaosUserData
Inheritance Hierarchy
- FChaosUserData → FChaosUserEntityAppend
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FChaosUserEntityAppend() |
Chaos/ChaosUserEntity.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChaosUserData | FChaosUserData * | Chaos/ChaosUserEntity.h | ||
| UserDefinedEntity | FChaosUserDefinedEntity * | Chaos/ChaosUserEntity.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Get the UObject that controls the lifetime of the physics objects that will be referencing this UserData object. | Chaos/ChaosUserEntity.h |