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Unreal Engine C++ API Reference > Runtime > PhysicsCore > FChaosSQAccelerator > Raycast
References
Module | PhysicsCore |
Header | /Engine/Source/Runtime/PhysicsCore/Public/SQAccelerator.h |
Include | #include "SQAccelerator.h" |
Source | /Engine/Source/Runtime/PhysicsCore/Private/SQAccelerator.cpp |
void Raycast
&40;
const FVector & Start,
const FVector & Dir,
const float DeltaMagnitude,
ChaosInterface::FSQHitBuffer< ChaosInterface::FRaycastHit > & HitBuffer,
EHitFlags OutputFlags,
const ChaosInterface::FQueryFilterData & QueryFilterData,
ICollisionQueryFilterCallbackBase & QueryCallback,
const ChaosInterface::FQueryDebugParams & DebugParams
&41; const