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Unreal Engine C++ API Reference > Runtime > PhysicsCore > FChaosSQAccelerator > Overlap
References
Module | PhysicsCore |
Header | /Engine/Source/Runtime/PhysicsCore/Public/SQAccelerator.h |
Include | #include "SQAccelerator.h" |
Source | /Engine/Source/Runtime/PhysicsCore/Private/SQAccelerator.cpp |
void Overlap
&40;
const Chaos::FImplicitObject & QueryGeom,
const FTransform & GeomPose,
ChaosInterface::FSQHitBuffer< ChaosInterface::FPTOverlapHit > & HitBuffer,
const ChaosInterface::FQueryFilterData & QueryFilterData,
ICollisionQueryFilterCallbackBase & QueryCallback,
const ChaosInterface::FQueryDebugParams & DebugParams
&41; const