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Unreal Engine C++ API Reference > Runtime > PhysicsCore > FBlockAllQueryCallback > PreFilter
- ICollisionQueryFilterCallbackBase::PreFilter()
- FBlockAllQueryCallback::PreFilter()
References
Module | PhysicsCore |
Header | /Engine/Source/Runtime/PhysicsCore/Public/CollisionQueryFilterCallbackCore.h |
Include | #include "CollisionQueryFilterCallbackCore.h" |
virtual ECollisionQueryHitType PreFilter
&40;
const FCollisionFilterData & FilterData,
const Chaos::FPerShapeData & Shape,
const Chaos::FGeometryParticle & Actor
&41;