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Unreal Engine C++ API Reference > Runtime > PhysicsCore
References
Module | PhysicsCore |
Header | /Engine/Source/Runtime/PhysicsCore/Public/CollisionQueryFilterCallbackCore.h |
Include | #include "CollisionQueryFilterCallbackCore.h" |
Syntax
enum ECollisionQueryHitType
{
None = 0,
Touch = 1,
Block = 2,
}
Values
Name | Description |
---|---|
None | |
Touch | |
Block |
Remarks
Make sure this matches PxQueryHitType for HitTypeToPxQueryHitType to work