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Unreal Engine C++ API Reference > Runtime > PakFile > FPakPlatformFile
- IPlatformFile::MakeUniquePakFilesForTheseFiles()
- FPakPlatformFile::MakeUniquePakFilesForTheseFiles()
References
Module | PakFile |
Header | /Engine/Source/Runtime/PakFile/Public/IPlatformFilePak.h |
Include | #include "IPlatformFilePak.h" |
Source | /Engine/Source/Runtime/PakFile/Private/IPlatformFilePak.cpp |
virtual void MakeUniquePakFilesForTheseFiles
&40;
const TArray< TArray< FString >> & InFiles
&41;
Remarks
Make unique in memory pak files from a list of named files