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Unreal Engine C++ API Reference > Runtime > PakFile > FPakPlatformFile
References
Module | PakFile |
Header | /Engine/Source/Runtime/PakFile/Public/IPlatformFilePak.h |
Include | #include "IPlatformFilePak.h" |
Source | /Engine/Source/Runtime/PakFile/Private/IPlatformFilePak.cpp |
IPakFile &42; HandleMountPakDelegate
&40;
const FString & PakFilePath,
int32 PakOrder
&41;
Remarks
Handler for device delegate to prompt us to load a new pak.